I will clamp3dcharacter bone constraint,mesh warping, poor bone kinematics, pose offset

S
samgenh
S
samgenh
Samgenh
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Greetings,


Are you experiencing issues with GMod or UE5, faulty animations, or your 3D character rig? In order to make your 3D character function flawlessly in Blender, Garry's Mod (GMod), Unreal Engine 5 (UE5), and animations, I will fix, repair, and optimize it. I help game developers, characters creators, and animators with poor rigs, incorrect bones, broken weights, animation mistakes, retarget problems, and playermodel concerns.


MY SERVICES:

  • blender rig fix
  • gmod playermodel fix
  • ue5 animation retarget
  • 3d character rig fix
  • gmod npc model
  • unreal engine rig fix
  • mixamo rig fix
  • weight paint fix
  • 3d animation fix
  • game character repair
  • gmod model compile
  • ue5 skeleton retarget
  • fbx rig fix
  • 3d character animation bug
  • garrys mod character
  • Blender rig errors and broken armature
  • GMod playermodel issues (compile, bones, physics)
  • NPC character setup for GMod
  • UE5 skeleton and animation retarget
  • Mixamo / custom rig problems
  • Weight painting and deformation issues
  • Animation glitches (twisting, stretching)
  • Model import/export errors (FBX, DMX, SMD)


So now, what are your bothers? Bring them lets change character rig errors to a stunning and cleanup retargeted fix.

MESSAGE ME NOW!!!

Maak kennis met Samgenh

Samgenh

3D character rig generalist

  • Afkomstig uitVerenigd Koninkrijk
  • Lid sindsjun 2026
  • Talen

    Engels, Spaans, Frans, Portugees
Greetings I am Samgenh, a 3D character rig generalist with the aim of helping game developers, character creators, animators, content creators and all people who have issues with their character rig bit by bit from the scratch of their problem until solutions has been done for my clients perfection. With premium years of experience, I debug and repair all 3d character issues and error like broken vertex weights, unnatural mesh deformations, freeze transformation, skin penetration, bone hierarchy errors, broken constrain, rendering high quality project rig for my clients.