I will facial rig,metahuman livelink,vr chat avatars,talkinghead 3d shapekeys,visemes

S
samgenh
S
samgenh
Samgenh
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Greetings,


Are you looking for a high quality production-ready rig for 3d character model? I am here to help you by building a functional bone skeleton (armature) and assigning its weights to your mesh so the character can move and sync with VR controllers for your characters.


I work with game developers, animators, online video live streamers, metaverse creators creating a high quality character rig to their expectation and for perfection.


WHAT I CAN DO FOR YOU:

  • Advanced character rigging
  • High-quality facial rigs (expressive & animation-ready)
  • Mechanical & hard-surface rigging
  • Humanoid or non-humanoid characters (animals, creatures, etc.)
  • Clothing & accessory rigging
  • Custom controller systems
  • IK / FK switching
  • Shape keys & corrective shapes
  • Rigify/AutoRig Pro setups
  • Clean weights with no deformation issues


WHY WORK WITH ME?

  • Professional, animation-ready rigs
  • Clean topology handling & organized controls
  • 24/7 Available & Smooth communication
  • Fast turnaround times
  • Unlimited revisions and 100% satisfaction


"Ready to turn static 3D models into expressive, animatable puppets for the expect production-ready system"


Contact Now!

Maak kennis met Samgenh

Samgenh

3D character rig generalist

  • Afkomstig uitVerenigd Koninkrijk
  • Lid sindsjun 2026
  • Talen

    Engels, Spaans, Frans, Portugees
Greetings I am Samgenh, a 3D character rig generalist with the aim of helping game developers, character creators, animators, content creators and all people who have issues with their character rig bit by bit from the scratch of their problem until solutions has been done for my clients perfection. With premium years of experience, I debug and repair all 3d character issues and error like broken vertex weights, unnatural mesh deformations, freeze transformation, skin penetration, bone hierarchy errors, broken constrain, rendering high quality project rig for my clients.