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samm_keller

Sam keller

@samm_keller

3D character artist turning ideas into game, VR, animation and print models

Duitsland
Engels, Duits, Frans
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a 3D artist with a focus on character modeling. I enjoy taking an idea, drawing, or reference and figuring out how to turn it into a proper 3D model. Most of my work is around stylized characters, animals, toys, action figures, articulated models, and VRoid avatars. I mainly work in Blender and ZBrush, and I’m comfortable adapting the model to whatever you need it for, from a game or animation to 3D printing, collecting, or VTubing. I like keeping communication simple and making sure the final model actually matches what you had in mind. ... Lees meer

Skills

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samm_keller
Sam keller
offline • 

Bekijk mijn diensten

Karakterontwerp
I will design 3d character model action figure, toys, and character for 3d printing
Karakterontwerp
I will create stylized 3d animal character models and rigging for games and animation

Portfolio

Werkervaring

Freelance

3D Toy Designer

Freelance

Jun 2026 - Jun 20260 mos

Designed an articulated moving dog toy figure as a 3D-printable character model. I developed the dog’s body as a series of connected sections so the finished figure could move while retaining the recognizable proportions and playful appearance of the dog. The joints were designed directly into the model, with attention to connection points, joint clearance, wall thickness, segment strength, and the range of movement needed after printing. I also shaped the head, ears, legs, paws, body, and tail so the articulation worked with the character design instead of looking like separate mechanical pieces added afterward. The model was developed as a printable articulated toy, with the geometry and connections considered for practical 3D printing, assembly, movement, and repeated handling.

Freelancers

3D Character Artist

Freelancers

May 2026 - May 20260 mos

I Designed a custom male VRoid 3D avatar for VTuber and VRChat use. I built the character around a defined male appearance, working on the facial proportions, eyes, eyebrows, nose, mouth, hairstyle, and overall head shape to give the avatar a distinct identity rather than relying on a default VRoid appearance. I customized the character’s hairstyle and clothing, including the outfit silhouette, garment details, colors, textures, shoes, and accessories to match the supplied character references. I also worked on the facial expressions and avatar presentation so the model could be used naturally for streaming and virtual interaction. The model was prepared with VRoid-based workflows and exported for VRM-compatible applications, with attention to the requirements of VTuber and VRChat use.