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Over mij
I’m a Roblox animator and VFX artist who makes combat feel as good as it looks. I build combat animations (M1 combos, parries, dodges, stances) and the VFX that go with them: elemental auras, slashes, impacts and ultimates, timed to the exact frame.
I work with battleground, anime, RPG and simulator games, and I also make cutscenes and trailers. Built in Roblox Studio, Blender and Moon Animator, optimized for mobile, delivered game-ready.
I reply fast, send previews before delivery and revise until it’s right. Message me your references and rig type (R6 or R15) and I’ll confirm your package.... Lees meer