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Over mij
I'm a passionate 3D artist with over 5 years of experience creating high-quality game assets optimized for real-time engines like Unity and Unreal. I specialize in low to mid poly modeling, efficient UV mapping, and detailed PBR texturing. Whether you need stylized or realistic assets, I can help bring your game vision to life with clean topology and industry-standard workflows. Let's create something awesome together!
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