3D Artist, STL Repair, Scan Cleanup, Modeling with Print and Paint
Frankrijk
Frans, Duits, Engels, Spaans
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Over mij
I'm a versatile 3D artist who transforms flawed, unfinished, or purely conceptual work into polished, production-ready results. From fixing corrupted STL files and refining raw scan data to sculpting original models and delivering hand-painted physical pieces, I handle the entire 3D workflow. Using Blender, ZBrush, and Meshmixer, I approach every project with the same level of care and precision, no matter the scope. Expect solid geometry, straightforward communication, and deliverables that genuinely perform.
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