I will develop a multiplayer unity game with mirror, fishnet, ngo steam

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semihtahaaksy
S
semihtahaaksy
Semih Taha A.
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Are your players teleporting through walls? Is your Unity multiplayer project suffering from lag, desync, or broken RPCs? Or do you need a seamless Steamworks matchmaking integration?


Multiplayer game development is fundamentally different from single-player. You don't just need a coder; you need a network architect. Whether you are using **Mirror**, **Fishnet**, or need a flawless Steamworks API integration, I will engineer a robust, server-authoritative foundation for your game.


What I Can Do For You:

  • Steamworks Integration: Matchmaking, Lobbies, P2P networking, and friend invites.
  • Fishnet & Mirror Expertise: Advanced setup, migration, and SyncVar/RPC implementations.
  • Server-Authoritative Logic: Anti-cheat architecture, secure variable syncing, and server-side hit detection.
  • Bug Fixing: Eliminating latency issues, desync, and player ghosting.
  • Optimization: Low-level C#/C++ optimizations for Linux-based dedicated servers.


Why Choose Me?

I write clean, scalable, and documented code. I don't use band-aid fixes; I solve the root cause of your network bottlenecks.


️ ATTENTION: Multiplayer scope varies wildly. **PLEASE MESSAGE ME BEFORE PURCHASE**

Maak kennis met Semih Taha A.

Semih Taha A.

High Performance CPP Developer, 3D Rendering, Graphics APIs and Desktop

4,0(1)
  • Afkomstig uitTurkije
  • Lid sindsapr 2026
  • Gem. reactietijd1 uur
  • Laatste levering4 maanden
  • Talen

    Turks, Engels, Russisch
C++ graphics programmer focused on high-performance rendering systems, Vulkan/OpenGL pipelines, engine architecture, and low-level optimization. I build fast, scalable, production-focused systems instead of bloated prototypes. Specialized in: • Vulkan / OpenGL rendering • Custom game engines • Rendering optimization • GPU pipelines • Steamworks integrations • Multiplayer networking systems Clean architecture, direct communication, and performance-first development.

Mijn portfolio

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