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shahzaibzeb

Shahzaib

@shahzaibzeb
5,0(2)

Senior 3D Game Artist for Game Ready Props and Environments

Pakistan
Engels, Urdu, Hindi, Punjabi
Sommige informatie wordt in het Engels weergegeven.
Over mij
I build game-ready 3D assets for real time engines: props, weapons, and modular environments with clean topology and PBR texturing. 5 years working across Blender, ZBrush, Substance Painter, and Unreal Engine, from high poly sculpting through low poly retopology to UV unwrapping, Texturing and LOD creation. I've built modular kits and hero props used in production Unreal pipelines, optimized for real time performance whether the project is AAA scale or a small indie team. Send me your reference images, poly budget, and target engine, and I'll tell you what's realistic for your timeline.... Lees meer

Skills

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shahzaibzeb
Shahzaib
offline • 
Gemiddelde reactietijd: 4 uur

Bekijk mijn diensten

Achtergronden en omgevingen
I will create 3d environment in unreal engine for games or films
5,0(2)
Props en objecten
I will create realistic game ready 3d props with pbr texturing

Portfolio

Werkervaring

💠 3D Artist | 3D Game Artist | Blender | Unreal Engine

Replai • Fulltime

Jan 2026 - Present7 mos

🔹 I am working as a 3d Artist and 3d Game Artist at Replai. I am responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling is Blender. For 3d texturing and 3d texture baking, I use Adobe Substance Painter. For 3d sculpting, I use ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I use RizomUV. For lighting, scene assembling and final rendering, I use Unreal Engine.

💠 3d artist | 3d Game Artist | Blender | Unreal Engine

Narsun Studiios • Fulltime

Aug 2023 - Dec 20252 yrs 4 mos

🔹 I have worked with Narsun Studios for 2.5 years as a Senior 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I used SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

💠 3D Artist | 3D Game Artist | AR/VR | Blender | Unreal Engine

Scytalelabs • Fulltime

Aug 2021 - Jan 20231 yr 5 mos

🔹 I have worked for 1.5 years with Scytalelabs as a 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

2 Reviews
5,0

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Specificering van de beoordeling
  • Communicatieniveau van de freelancer
    5
  • Kwaliteit van de levering
    5
  • Waarde van de levering
    5
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    zionfx7

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    Nigeria

    5

    Great guy easy to work with and very accommodating, highly recommend.

    US$ 50

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    ghulamlora

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    5

    He is very professional and exceptional results

    US$ 50

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    2 dagen

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