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shegunfunmih

Shegunfunmih

@shegunfunmih

3D Character Porting, Rigging, SFM, Source Engine, GMod

Litouwen
Engels, Spaans, Frans, Duits, Esperanto, Georgisch
Sommige informatie wordt in het Engels weergegeven.
Over mij
I create, edit, rig, and port 3D character models for Source Filmmaker (SFM), Garry's Mod (GMod), Left 4 Dead 2 (L4D2), Team Fortress 2 (TF2), MMD, FNAF projects, and VRChat. My work can include model conversion, skeleton setup, weight painting, materials, textures, bodygroups, and compatibility-focused fixes, depending on the target platform. I work from your existing files or clear references, confirm technical requirements before starting and keep communication direct and clear. Each project is scoped around the features and deliverables you need. I clarify limits early.... Lees meer

Skills

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shegunfunmih
Shegunfunmih
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Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Bedrijfspresentaties
I will design professional pitch deck for your business presentation
Karakterontwerp
I will port, create custom sfm, mmd, gmod, fnaf, l4d2, tf2, vr character, playermodel

Werkervaring

Fiverr

Independent 3D Character Modeler, Game Asset Porting Artist

Fiverr • Freelance

Aug 2026 - Present • 2 mos

I work on 3D character modeling, model conversion, rigging, and asset preparation for supported Source Filmmaker and game modification workflows. My work covers character ports and edits for Source Engine games, including Garry's Mod, Team Fortress 2, and Left 4 Dead 2, along with compatible MMD and VRChat workflows where applicable. My responsibilities include reviewing source models and reference images, checking mesh and skeleton requirements, adjusting weights, organizing materials and textures, and preparing agreed deliverables for the target platform. For each project, I establish the required features, source files, intended use, and output format before confirming the scope. I communicate technical limitations early, provide realistic delivery expectations, and focus on clean asset preparation, compatibility, and clear handover. Relevant work can include custom character models, SFM ports, GMod playermodels, model edits, rigging adjustments, texture fixes, and platform-specific conversion, depending on project requirements.