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Over mij
Results-driven 3D Artist with hands-on experience across the complete asset pipeline — modelling, sculpting, UV mapping,
PBR texturing, lighting, and animation. Specializes in expressive characters, creatures, and game-ready environments for
mobile games and immersive real-time experiences. Proven ability to deliver optimized, production-quality assets in Blender,
Substance Painter, Unreal Engine 5, and Unity. Experienced in contributing to cutting-edge generative AI 3D research
pipelines, collaborating with cross-functional technical teams to advance AI-driven 3D content creation.... Lees meer