I will build a roblox datastore save system with session locking

S
snapwyrm
S
snapwyrm
Husky
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Your saves are the one system players never forgive. If data rolls back or wipes, they leave and they post about it.

I build the DataStore layer that stops that. Session locking so two servers can never write the same profile. Retry with backoff so a Roblox API hiccup does not eat a save. A clean save on leave and on BindToClose so nothing is lost when a server shuts down.

WHAT YOU GET

A drop-in ModuleScript you require and call, not a pile of loose scripts

Session locking and safe cross-server handoff

Retry logic and error handling on every read and write

Comments where the logic is not obvious, so you can maintain it yourself

Standard adds leaderstats wiring, an auto save loop, and data versioning so you can add fields later without wiping old players. Premium adds server validated currency, an admin command to inspect and reset a profile, and a written handoff doc.

I work in Roblox Studio with Luau. I built Husky's Minesweeper solo, including its persistent saving.

Message me before you order and I will tell you which package you actually need. If your job is not a fit I will say so instead of taking it.

Maak kennis met Husky

Husky

Roblox Developer, DataStores and Leaderboards

  • Afkomstig uitVerenigde Staten
  • Lid sindsjun 2026
  • Talen

    Engels
I build the parts of Roblox games that break quietly. Saves, leaderboards, and the data layer underneath them. I have been writing Luau since 2021. Husky's Minesweeper is live on Roblox and I built it solo. Grid generation, flood fill, flagging, timers, full UI, and persistent saving. I also build and run Discord bots in production, and I write JavaScript for the web outside of Roblox. I would rather find the real cause than patch over it. If your job is not a fit I will say so instead of taking the order. Message me before you buy and I will tell you which package you actually need.