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Over mij
I’m a 3D artist specialized in creating retro-style low-poly characters inspired by classic PS1, PSX, and Nintendo 64 aesthetics. I focus on accurate polygon structure, pixel-based textures, and game-ready optimization so the models feel authentic while working perfectly inside modern engines like Unity and Unreal Engine.
My workflow prioritizes clean topology, efficient UV mapping, and proper rigging setup, making my characters easy to animate and ready for real production use — not just visuals.... Lees meer