I will debug and fix one reproducible unity c sharp bug


Over deze dienst
Is a specific bug blocking your Unity game? I will reproduce it, isolate the cause, implement a focused C# fix, and document how the result was verified.
Good fits include:
NullReferenceException and missing-reference errors
gameplay logic that behaves differently across frame rates
movement, input, state-machine, UI, and lifecycle bugs
focused build errors with a clear log and reproduction
regressions with a concrete before/after result
You receive the changed files or a pull request, concise root-cause notes, and the exact checks I ran. AI-assisted engineering tools may be used under human direction; every delivery is reviewed against your reproduction steps and the project's available tests.
Please message me before ordering if the issue needs paid SDK access, production credentials, store accounts, sensitive data, or a large private project. Never send passwords or API keys. Use a temporary collaborator invite or sanitized project when access is required.
Maak kennis met Stefano S.
Unity Game Developer
- Afkomstig uitArgentinië
- Lid sindsmrt 2023
Talen
Spaans
Veelgestelde vragen
What must I provide?
Send the Unity version, target platform, an authorized repository or minimal project, exact reproduction steps, expected and actual behavior, and the complete error or build log with secrets removed.
Which Unity versions do you support?
Current LTS and Unity 6 projects are the best fit. Send the exact editor version before ordering so I can confirm compatibility and package scope.
Can you work with a private project?
Yes, through a temporary collaborator invite or sanitized repository. Remove production credentials, signing keys, analytics secrets, and personal data before sharing files.
Do you add features or optimize a whole game?
This Gig covers one focused bug. New systems, broad refactors, and open-ended optimization require a custom offer with a clearly defined scope.

