Boris K
Senior 3D Artist
Skills
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Portfolio
Werkervaring
Exterior/VR Environment Artist — Fountain & Landscape Visualization
AQUABRAND LTD • Fulltime
Jun 2025 - Present • 1 yr 3 mos
- Designed expansive UE5 exterior environments, integrating large-scale fountain complexes into open-world landscapes via terrain sculpting, foliage, and modular architectural kits. - Translated blueprints and site plans into fully navigable 3D worlds with accurate scale and topography. - Built high-fidelity interactive VR experiences (UE5, PCVR/Standalone), letting stakeholders preview fountain shows and park layouts first-person pre-ground-breaking. - Engineered fluid simulations for fountain shows using LiquiGen (FLIP/particle-based) and EmberGen (volumetric mist/spray), achieving photorealistic water, splashes and foam in real-time playback. - Modeled and optimized hard-surface assets (nozzles, basins, lighting rigs, pavilions, exterior furniture) in Blender with clean topology/UVs for seamless UE5 import. - Delivered Blender marketing renders (day/night, dynamic weather, volumetric fog) alongside real-time UE5 experiences at stable 60+ FPS.
Interior 3D Artist - Interior & Exterior Visualization
Modern Home Design • Freelance
Dec 2020 - Aug 2026 • 5 yrs 8 mos
• Collaborated with interior designers to interpret concepts, select finish materials, and align visuals with blueprints and layout specs. • Modeled and UV-mapped high-poly furniture assets (case goods, upholstery, custom millwork) from scratch in Blender, matching technical drawings precisely. • Produced photorealistic still renders and walkthrough animations (Blender/Cycles) for client presentations and marketing collateral. • Built interactive real-time environments in Unreal Engine 5 (Lumen & Nanite), enabling immersive client walkthroughs and cutting revision cycles by ~20%. • Developed advanced PBR textures and custom shaders (wood, fabric, glass, metallics) for accurate, photorealistic material rendering across deliverables.