t
the_mcdev

ANGI

@the_mcdev

Game Modder

Verenigde Staten
Engels, Frans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am an Expert Minecraft Developer and Technical Artist specializing in high performance server solutions. I combine Java expertise with Blockbench 3d modeling to deliver unique and lag free gameplay. What I offer: - Custom Plugins and Modding for Spigot, Paper, Fabric Forge and NeoForge. - 3D Models & Animations. - Server Creation and Performance Optimization. - Custom Entity AI & Mechanics. Let’s turn your creative vision into a technical reality. Reach out today to discuss your project.... Lees meer

Skills

t
the_mcdev
ANGI
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Game mods
I will develop minecraft plugins addon and mods for java bedrock

Werkervaring

Freelancing_Career

Lead Technical Developer

Freelancing Career • Parttime

Feb 2025 - Present1 yr 3 mos

• Designed and implemented complex RPG systems, including custom entity AI and unique gameplay mechanics using Java. • Developed proprietary plugins to handle large scale player interactions and lore driven quests. • Optimized server side performance to support high player counts without latency issues. • Collaborated with the creative team to translate anime inspired concepts into functional bug free game features.

Freelancer.com

Freelancer.com

Freelance • 2 yrs 9 mos

Freelance Game Developer

Oct 2023 - Present2 yrs 7 mos

• Successfully delivered over 50 custom projects for diverse international clients ranging from server side bug fixes to full scale mod development for Forge and Fabric. • I specialize in creating bespoke gameplay features, custom GUI systems and specialized game mechanics. • My focus is on providing maintainable code and clear documentation to ensure long term stability for client projects.

Technical Artist & Modeler

Nov 2025 - Jan 20262 mos

• Developed high detailed 3D models and environmental assets for a high profile FNaF (Five Nights at Freddy's) Minecraft map project. • Using Blockbench, I created custom entities with complex animations and optimized textures to ensure high performance without sacrificing visual quality. • I worked closely with the level design team to ensure all assets integrated perfectly with the map's atmosphere and mechanics.