t
thehappy0001

Aditya

@thehappy0001

3D Artist

India
Engels, Hindi
Sommige informatie wordt in het Engels weergegeven.
Over mij
3D Artist specializing in realistic and cartoon-style character modeling, rigging, texturing, props, and vegetation. I create lowpoly and high-poly models for games, animation, and rendering, with clean geometry, UV unwrapping, PBR textures, and optimized topology where needed. I prepare game-ready assets for Unreal Engine and Unity, including suitable file formats, materials, textures, and rigged characters. I also model weapons, tools, furniture, machinery, plants, rocks, and other environmental assets based on references and project requirements for different workflows.... Lees meer

Skills

t
thehappy0001
Aditya
offline • 
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Bekijk mijn diensten

Karakterontwerp
I will game ready 3d characters with textures and rigging
3D-rigging
I will rigging for unreal unity godot game ready

Portfolio

Werkervaring

Freelance

Made Custom Model for 15+ Clients

Freelance • Freelance

Oct 2022 - Present • 4 yrs

3D Artist | Character Modeling, Rigging, Texturing & Game-Ready Assets Hi! I'm a 3D Artist specializing in creating high-quality 3D models for games, animations, and interactive projects. I work on both realistic and cartoon-style characters, along with props, environments, and vegetation. Whether you need optimized lowpoly assets for games or detailed high-poly models for realistic renders, I can help bring your ideas to life. My Services 3D Character Modeling: Realistic and stylized/cartoon characters, creatures, and game characters. Character Rigging: Rigged characters ready for animation and posing. 3D Texturing: High-quality PBR texturing, materials, and detailed surface finishes. Game-Ready Assets: Optimized lowpoly and high-poly models for different project requirements. Props Modeling: Weapons, tools, furniture, vehicles, machinery, and other game props. Environment & Vegetation: Trees, plants, rocks, foliage, and environmental assets. Game Engine Integration: Models and assets prepared for direct use in Unreal Engine and Unity, with suitable formats, materials, and textures. What You Can Expect Clean geometry and organized files. Proper UV unwrapping and optimized topology where required. High-quality textures and materials. Suitable export formats for your project. Attention to detail, clear communication, and timely delivery. I'm available for both individual modeling tasks and larger projects involving multiple assets. I aim to deliver work that meets your requirements and fits seamlessly into your production pipeline. Have a project in mind? Feel free to contact me, share your references, and let's discuss how I can help!