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theodor_lupu

Theodor Daniel

@theodor_lupu

Senior 3D Artist

Roemenië
Engels, Roemeens
Sommige informatie wordt in het Engels weergegeven.
Over mij
3D artist with 15 years of professional studio experience based in Romania. My background is in hard surface modeling and rendering for high-end motion graphics production. I now specialize in photorealistic architectural visualization — interiors, exteriors and product rendering — using 3ds Max and V-Ray. New to this platform, not to the craft.... Lees meer

Skills

t
theodor_lupu
Theodor Daniel
offline • 
Gemiddelde reactietijd: 2 uur

Bekijk mijn diensten

3D-modellering en -rendering
I will create photorealistic residential 3d interior rendering
3D-modellering en -rendering
I will create expert photorealistic 3d exterior render for residential architecture

Portfolio

Werkervaring

Self_Employed

Freelance 3D Artist

Self Employed • Freelance

Jan 2026 - Present7 mos

After 15 years as a Senior 3D Artist at Video Copilot creating high-end hard surface assets for film and TV, I now specialize in photorealistic Architectural Visualization. I bring Hollywood-grade lighting, hyper-realistic texturing, and precision 3D modeling to interior and exterior spaces. From CAD floor plans to polished, cinematic renders, I deliver studio-quality ArchViz for architects, designers, and real estate developers.

3D

Senior 3d Artist @ VideoCopilot

3D • Fulltime

Sep 2011 - Jan 202614 yrs 4 mos

15+ Years Senior 3D Hard Surface Artist | Ex-Video Copilot With nearly 15 years of full-time experience at Final Image Inc. (Andrew Kramer’s Video Copilot), I craft production-ready 3D hard surface assets for film and television. I specialize in translating complex 2D concept art into ultra-detailed 3D models with clean topology and optimized textures. From initial sketch to final render, I handle the entire asset creation workflow in 3ds Max and Element 3D—taking full ownership to deliver studio-grade props, vehicles, and complex hard-surface designs.

Ubisoft

3D Generalist

Ubisoft • Fulltime

Jun 2009 - Jun 20101 yr

3D Art Intern | Ubisoft Gained hands-on experience in the video game production pipeline, focusing on core asset creation workflows for real-time environments. Mastered industry-standard 3D modeling and UV unwrapping techniques using 3ds Max. Developed UV maps and applied texturing workflows tailored for real-time game engines. Collaborated with senior artists to learn asset optimization, topology management, and pipeline integration standards.