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thibautbrnzc

Thibaut Brnzc

@thibautbrnzc

Sound Designer, Producer, Composer

Duitsland
Frans, Italiaans, Engels, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
Freelance sound designer and composer based in Berlin, specializing in immersive ambient soundscapes, sonic sculpting, and custom audio identities. Transitioning from a background in performance marketing into dedicated audio production, I bring a unique blend of structural organization and creative sonic exploration to every project. My work spans custom sound design, composition for indie games, interactive media, and art performances. Working primarily in Ableton Live, I craft atmospheric and highly textured audio worlds designed to elevate narrative and immersive experiences.... Lees meer

Skills

t
thibautbrnzc
Thibaut Brnzc
offline • 

Bekijk mijn diensten

Ghost-productie
I will produce original electronic and ambient music tracks

Portfolio

Werkervaring

Self_Employed

LeFleuve - Music Composer/Producer

Self Employed • ZZP

Dec 2018 - Present • 7 yrs 10 mos

LeFleuve is the alias under which I produced many tracks across different genres (electronic, ambient, trip hop, 8-bit, dub, experimental) over the past year. Link: https://soundcloud.com/lefleuve

Itch

OST Composing Jam 9 - Composer

Itch • ZZP

Aug 2026 - Sep 2026 • 1 mo

Genre: ambient Game type: adventure/puzzle/dialogue-based/immersive-sim What the tracks represent: each track represents a different level or zone of the world (named The Lake in my case). How did I compose my tracks: I always started with the textural layer, which would then lead to composing the chord progression/melody second, and then all more percussive and/or supporting musical elements. Each track is composed of 2 parts, the second being a variation on the structure showcased in the first part. DAW: Ableton Link: https://itch.io/jam/ost-composing-jam-9/rate/4979099

Freelance

Time Machine 3D Interactive Show (ZiggyNova) - Sound Designer

Freelance • Freelance

Jan 2026 - Mar 2026 • 2 mos

For this project commissioned by ZiggyNova, my goal was to craft sonic environments that support the different physical locations and eras in which the show would take place. From the intricate mechanical, industrial, and sci-fi textures in the opening hangar sequence to the expansive, atmospheric soundscapes of the Egyptian desert and Mars, or the more realistic ambiences of the Moulin Rouge and the circus fair, I focused on building a hybrid of organic and synthetic sounds to ground each unique setting. Trailer link: https://www.youtube.com/watch?v=agUX68kjdGs