
Thierry Jacques
Expert 3D character modeler for games, animation, and 3D printing
Skills

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Werkervaring
3D Character Artist
Unity
Jan 2022 - Dec 2022 • 11 mos
Creating game-ready and animation-ready 3D characters for indie studios, YouTubers, and VTubers across Europe and beyond. Sculpt in ZBrush, retopologize and UV in Blender and Maya, and texture in Substance Painter for Unity and Unreal pipelines. Delivered characters to clients with clean, rig-ready topology and optimized polycounts. Reduced average revision rounds by delivering turntable previews at each stage. Built a stylized character pack used in a good number of released projects. Maintained on-time delivery and fast communication, with clients returning for repeat work. Specialties: stylized characters, creatures, mascots, and 3D printing models.