
Thomas Jeoffroi
I am an expert in 3D character modeling, sculpting and texturing
Skills

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Werkervaring
3d Character Artist
Illumination
Jan 2021 - Nov 2022 • 1 yr 10 mos
I worked as a 3D Character Artist, contributing to the creation and development of detailed digital characters for animation and visual projects. My responsibilities included interpreting character concepts and references, creating 3D models, sculpting forms, refining proportions, developing clean topology, and preparing models for texturing and animation. I collaborated with artists and production teams to maintain visual consistency and meet project requirements. I also worked on stylized character designs, facial features, clothing, accessories, and other character details while maintaining efficient and organized 3D workflows. Through this role, I strengthened my skills in Blender, ZBrush, Maya, and Substance 3D Painter, improved my attention to detail, and developed a strong understanding of professional character production pipelines. I consistently focused on accuracy, quality, efficient modeling, and delivering polished assets according to project specifications and deadlines.