t
timm_baier

Tim Baier

@timm_baier

3D Characters That Make Your Vision Stand Out and Get Noticed

Duitsland
Duits, Engels, Frans
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a professional 3D Character Artist specializing in creating detailed, game-ready and low-poly 3D characters for games, animation, and 3D printing. I focus on clean modeling, strong topology, realistic or stylized details, UV mapping, texturing, and optimized assets. Using Blender and digital sculpting workflows, I turn concepts and references into polished 3D characters that are visually appealing and production-ready. I value clear communication, attention to detail, and delivering work that matches each client’s vision. ... Lees meer

Skills

t
timm_baier
Tim Baier
offline • 

Bekijk mijn diensten

AI-avatar design
I will create realistic ai avatar design for personal branding and social media
Tekenfilm illustrator
I will turn your ai generated character into a professional cartoon illustration

Werkervaring

Ubisoft

3D Character Artist

Ubisoft

Apr 2024 - May 20251 yr 1 mo

I worked as a 3D Character Artist, contributing to the creation and development of 3D characters and supporting assets for game projects. My work focused on turning character concepts and visual references into detailed, production-ready 3D models while maintaining the artistic direction and technical requirements of the project. I was involved throughout the character creation process, from interpreting concept art and establishing the initial proportions to refining the final model, adding details, preparing textures, and ensuring the asset was suitable for use within a game environment. I paid close attention to anatomy, clothing, accessories, facial features, silhouettes, and small surface details that helped give each character a distinctive appearance. Working within a game-production environment also strengthened my understanding of optimization. I learned to balance visual quality with performance by managing polygon density, topology, UV layouts, texture resolution, and overall asset structure. This allowed me to create characters that maintained a strong visual presence without adding unnecessary complexity to the final game asset. One of my key achievements was developing a more efficient character modeling workflow that made it easier to move from a reference or concept into a clean, organized 3D asset. I also became more confident working with feedback and making revisions while keeping the original artistic direction intact. The experience improved my ability to work with professional production standards, meet deadlines, organize 3D files properly, and collaborate with other artists and team members. It also strengthened my skills in Blender, digital sculpting, texturing, and game-ready character preparation. Overall, the experience helped me develop a stronger eye for character detail and taught me how to combine creativity, technical accuracy, and optimization when creating professional 3D characters for games.