I will make pixel art sprite sheet pixel art animation for 2d platformer rpg indie game


Over deze dienst
If youre developing a 2D platformer, RPG, or action indie game in Unity and need clean, production-ready pixel art characters, this gig handles the full pipeline from concept to sprite sheet export.
I create high-quality 16-bit pixel art and character animations optimized for game engines. Every pixel art character is drawn with consistent pixel density, readable silhouettes, and precise alignment for your pixel art sprite sheet.
What I Offer:
- Pixel Art & Character Design: 32x32 and 64x64 pixel art tailored to your game art style and palette.
- Pixel Art Animation & Character Animation: Fluid idle, walk/run, jump, combat, and death cycles built as responsive pixel animation.
- EPNG sprite sheets with correct pivots, transparency, and grid layouts for Unity, Godot, or GameMaker.
- Editable .aseprite files for your pixel art and pixel art animation layers.
- Full 2D Pixel Art Support: From pixel art sprite to tileset and background, all delivered as cohesive game assets, including RPG Makerfriendly setups.
If your project needs tight turnarounds, precise 10-day production schedules, or specialized multi-frame combat sequence, message me with your scope to get started!
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Tobi O.
Pro grade pixel art and fluid animations for indie studios
- Afkomstig uitVerenigd Koninkrijk
- Lid sindsaug 2026
- Gem. reactietijd1 uur
Talen
Engels, Spaans, Duits, Frans
Veelgestelde vragen
Do you work from existing concept art or character designs?
Yes. I adapt sketches, 2D illustrations, or reference sheets into 32x32 or 64x64 pixel art, keeping your game art direction. You get a consistent pixel art character and sprite sheet that fits your style.
What software do you use, and are source files included?
All pixel art and pixel animation are created in Aseprite. You receive PNG sprite sheets sized and gridded for easy import into Unity, Godot, or GameMaker, plus .aseprite source files for your pixel art animation and character animation layers.
How do you handle frame alignment and engine compatibility?
Each sprite sheet uses strict grid boundaries and consistent frame alignment so pivots/origins stay stable in Unity or Godot during idle, movement, combat, and death cycles.
Can you handle custom frame rates or specific animation cycle counts?
Yes. From 6-frame retro cycles to 12–25 frame combat actions, I pace pixel animation to match your game’s speed and hitboxes, including RPG Maker–style 3×4 walking sheets and custom game asset timing.
What sprite canvas sizes do you specialize in?
I focus on 32×32 and 64×64 character design, plus 16×16 or 48×48 as needed. I also support tileset, pixel background, and other 2D pixel art elements, and can match RPG Maker MV/MZ 3×4 layouts when required.

