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Over mij
I am a 3D Character Artist, Animator, and Rigger specializing in high-quality, game-ready and stylized characters. I handle the full character pipeline, including digital sculpting, clean rigging, facial setups, animation, and motion capture support. I create optimized characters for real-time performance, compatible with Unity, Unreal Engine, VR, VTuber, and VRChat. Quality, storytelling, and reliable communication are central to every project.... Lees meer