
Noreo
Unity Game Developer
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Portfolio
Werkervaring
Lead Developer
Self Employed • Fulltime
Oct 2019 - Present • 6 yrs 10 mos
Independently designed, developed, and published commercial Unity mobile games from concept to release, taking full ownership of gameplay programming, systems architecture, UI/UX, asset integration, optimization, testing, and deployment. • Developed complete gameplay systems including player movement, combat, enemy AI, spawning systems, level progression, rewards, upgrades, and game-state management. • Built scalable and reusable Unity/C# systems using modular architecture, object pooling, event-driven communication, and optimized gameplay logic. • Specialized in mobile game development, implementing performance optimization techniques including object pooling, memory management, physics optimization, batching, draw-call reduction, and GC-conscious code. • Designed and implemented monetization and progression systems including rewarded advertisements, in-game currencies, daily rewards, shops, upgrades, and progression rewards. • Created responsive UI systems, gameplay feedback, animations, VFX, audio integration, camera effects, and polished player interactions. • Managed the complete Google Play release pipeline, including Android builds, testing, store listing optimization, analytics, troubleshooting, updates, and post-launch improvements. • Independently handled game design, programming, debugging, QA, asset integration, publishing, and ongoing development across multiple commercial projects. Delivered commercial Unity mobile games independently from idea to published product.
Intern
Freelancing Career • Fulltime
Mar 2026 - Jul 2026 • 4 mos
Worked as a Unity Game Developer for Shrewd Panda, contributing to the development of a mobile management/simulation game centered around tea preparation, cigarettes, customer service, and shop progression. Developed and implemented a range of modular gameplay systems using Unity and C#, including: • Dynamic upgrade system with level progression, scaling upgrade costs, upgrade limits, and persistent player progression • Modular upgrade UI system with reusable panels, icons, descriptions, levels, costs, and dynamically generated upgrade entries • Dynamic pricing system where tea prices are calculated from the ingredients used in preparation, while cigarettes have individual prices • Customer ordering system supporting multiple-item orders and validating orders against the items actually served • Ingredient and cigarette unlock system, ensuring customers can only request products that the player has unlocked • Tea preparation and recipe tracking system capable of identifying the exact ingredients added to a pot, including optional ingredients such as ginger and cardamom • Customer patience, order validation, payment, reputation, and customer reaction systems • Audio management system for music, UI sounds, gameplay SFX, looping sounds, pausing/resuming, and scene transitions • Gameplay interaction and ingredient-selection systems for tea preparation • Debugging and optimization of existing Unity gameplay systems and C# scripts • Integration of multiple gameplay systems to create a connected progression loop between preparation, customer orders, pricing, upgrades, and rewards
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gopro6

India
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mordehai770

België
Vraiment super professionnel. Merci beaucoup really very good thanks
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raye1987

Verenigde Staten
Excellent service and provided exactly what was offered. Will absolutely use again in the future.
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