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valerie_peters

Valerie Peters

@valerie_peters

Turning character ideas into captivating 3D models with personality

Verenigde Staten
Duits, Engels, Frans, Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi, I'm Valerie, Currently based in the States, a Model Expert, I create polished, expressive character models that capture your character’s personality, style, and visual identity. From realistic and stylized characters to anime, fantasy, creatures, avatars, and game-ready models, I turn your references or ideas into professional 3D assets. Expect clean forms, detailed sculpting, appealing proportions, and production-focused modeling tailored to your project. Have a character in mind? Send me your concept and let’s turn it into a standout 3D model. ... Lees meer

Skills

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valerie_peters
Valerie Peters
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Karakterontwerp
I will create mobile game character models in blender with optimized 3d assets
Karakterontwerp
I will create vrchat anime avatar using blender for custom 3d character modeling

Werkervaring

Epic_Games

3D Character Artist

Epic Games

Mar 2022 - Nov 20253 yrs 8 mos

Worked on character-focused 3D production with an emphasis on translating creative concepts into refined digital assets. My workflow combines sculpting, organic modeling, topology, UV preparation, materials, and optimization to create characters that maintain both strong visual appeal and practical technical structure. Areas of Expertise * Developed 3D characters from concept artwork, sketches, and visual references. * Established accurate proportions, anatomy, silhouettes, and distinctive character features. * Created detailed facial structures, clothing, hair, accessories, and supporting elements. * Produced high-resolution sculpts for detailed character development and asset creation. * Refined meshes with clean topology suitable for texturing, deformation, and real-time workflows. * Prepared UV layouts and texture-ready assets for efficient downstream production. * Created materials and surface details for skin, fabric, leather, metal, and other character elements. * Optimized character assets while maintaining important visual details and silhouette quality. * Adapted characters for different visual styles, including realistic, stylized, fantasy, and game-focused aesthetics. * Presented completed assets through polished renders, turnarounds, and detailed model showcases. Professional Achievements * Consistently translated complex visual references into cohesive 3D character assets. * Balanced detailed sculpting with efficient geometry and production considerations. * Maintained strong attention to character identity, proportions, and visual consistency. * Developed an organized approach to moving characters from initial blockout through final presentation. * Built versatile character assets capable of supporting different creative and technical requirements.