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3D Artist, Game Ready Props and Hard Surface Models
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3D Artist - Personal and Educational Projects
Self-Employed / Freelancer • ZZP
Oct 2025 - Present • 1 yr 1 mo
Created game-ready props and hard-surface assets through modeling, retopology, UV unwrapping, baking and PBR texturing in Blender and Substance 3D Painter. Developed a portfolio of sci-fi and post-apocalyptic props, including a wall terminal, hacking console, SMG, gas mask and tactical plate carrier. Built a low-poly Pirate Island environment with modular assets, texture atlases and five characters, then assembled the scene in Unity with terrain, lighting, fog, skybox and a walkable exploration setup.