v
verrill_ferland

Verrill Ferland

@verrill_ferland

3D CHARACTER MODELING

Frankrijk
Frans, Engels, Spaans, Duits, Italiaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Transform your ideas into high quality 3D characters built for games, animation, films, and creative projects. I specialize in stylized and realistic character modeling, texturing, rigging, and animation with a strong focus on quality, clean topology, and attention to detail. Every project is delivered with professionalism, clear communication, and on time delivery to ensure your complete satisfaction. Let's create a character that brings your vision to life—place your order today! ... Lees meer

Skills

v
verrill_ferland
Verrill Ferland
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Karakterontwerp
I will design 3d stylized character models with rigging for animation and games
NSFW-kunst
I will do custom vrchat avatar vrc avatar furry avatar character 3d model nsfw vr

Portfolio

Werkervaring

Roblox

Senior 3D Character Artist & Animator

Roblox • Freelance

Mar 2026 - Mar 20260 mos

Created custom Roblox avatars, UGC assets, layered clothing, and animated characters for creators and branded experiences. Produced optimized, platform compliant models with clean geometry, expressive animations, and efficient performance. Worked directly with clients to transform concepts into polished, game ready assets that enhanced player engagement and visual identity.

Electronic_Arts

3D Creature & Character Modeler

Electronic Arts • Freelance

Aug 2025 - Aug 20250 mos

Developed detailed fantasy creatures and realistic character models for promotional content and game assets. Focused on anatomical accuracy, high resolution sculpting, realistic materials, and animation friendly topology. Delivered production ready assets compatible with modern game engines and cinematic rendering workflows.

Ubisoft

Lead Stylized Character Artist

Ubisoft • Parttime

Apr 2025 - Apr 20250 mos

Created stylized hero characters, NPCs, and cinematic assets for game development projects. Managed the complete production pipeline, including sculpting, retopology, UV mapping, texturing, rigging, and animation preparation. Worked with multidisciplinary teams to maintain a consistent visual style while meeting production deadlines and technical requirements.