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vitortavart_3d

Vitor T

@vitortavart_3d

3D Artist

Brazilië
Portugees, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am a 3D Artist specialized in Games, with 9 years of experience in 3D and 3+ years working professionally in the game industry. I focus on real-time assets, environments, and characters. My background allows me to adapt quickly to different art directions while keeping performance in mind.... Lees meer

Skills

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vitortavart_3d
Vitor T
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Props en objecten
I will create 3d game assets in pbr or stylized

Werkervaring

Company

Fulltime • 3 yrs 10 mos

3D Artist II

Dec 2023 - Dec 20241 yr

3D Artist on the Unannounced Projects - Asset production using blockout → high-poly → retopology workflows for optimized low-poly meshes - Advanced UV layout creation and optimization for real-time rendering - PBR texturing and material calibration to ensure visual consistency and performance - Asset integration and validation within Unity engine - Scene lighting setup and optimization for real-time environments - End-to-end creation, refinement, and optimization of environment props

3D Artist

Mar 2022 - Dec 20231 yr 9 mos

3D Artist on the Rapala Fishing Project - Character modeling and sculpting for real-time use - Retopology for game-ready assets - Creation of clothing, accessories, and props - UV mapping and optimization - Texture creation following PBR workflows - Environment assembly and scene setup in Unity - Asset optimization for performance and engine constraints

3D Artist

Feb 2021 - Mar 20221 yr 1 mo

3D Artist on the PIGGY: Hunt Project – Creation of character skins for active characters (Survivors and Infected), including full modeling and texture adjustments – Texturing and material refinement to ensure visual consistency across characters – Integration support of character and prop assets into Unity3D – Environment prop modeling to enrich level composition and atmosphere – Modeling of infected characters’ weapons, ensuring style coherence and in-game readability