I will design 3d characters, architecture and render in blender

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volodymyr_mfx
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volodymyr_mfx
Volodymer CH.
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

I am a beginner 3D Designer and Blender Artist with a growing passion for creating high-quality 3D content. I specialize in modeling 3D characters, game assets, architectural interiors and exteriors, room designs, and 3D-printable figures. I also create realistic renders and visualizations that help bring ideas and concepts to life.

Although I am at the beginning of my professional journey, I already have practical experience working with Blender and continuously improve my skills through personal projects and learning new techniques. I pay close attention to details, clean topology, accurate proportions, and visually appealing presentations.

My services include 3D modeling, asset creation for games, architectural visualization, room and interior design, product rendering, and preparation of models for 3D printing. I am always open to new challenges and dedicated to delivering quality work while maintaining clear communication with clients.

My goal is to create models and renders that not only meet requirements but also exceed expectations through creativity, precision, and continuous improvement.


Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Volodymer CH.

Volodymer CH.

3D Modeler Developer Specialized in Rendering Scripting

  • Afkomstig uitOekraïne
  • Lid sindsmei 2026
  • Talen

    Engels
3D Artist & Technical Developer | Blender & Python Expert — I am a 3D Generalist and Developer specializing in Blender and Python integration. With an Upper-Intermediate (B2) English level, I offer seamless communication and high-quality technical execution. My expertise covers the full 3D pipeline: professional modeling, texturing, and rendering in Blender, combined with automation scripts developed in VS Code. I bridge the gap between creative art and technical logic to deliver optimized, production-ready assets. Clean geometry, efficient workflows, and deadlines are my top priorities.