
Michael
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Portfolio
Werkervaring
Unity Developer
Arazhul Studios GmbH & Co. KG
Sep 2025 - Present • 8 mos
- Developed a hypercasual game (Crowd Run) for a client - Contributed to an experimental development environment, supporting the completion of a project and achieving 95% improvement in process efficiency. - Served as programmer and game engine consultant, achieving 60% efficiency improvements and providing strategic technical guidance to drive optimized project results. - Led the team in defining technical requirements and sharing essential game development expertise, resulting in improved project clarity and enabling the successful delivery of all key milestones.
Unity Developer
PT. Maxxima Innovative Engineering • Fulltime
Oct 2023 - Oct 2025 • 2 yrs
- Worked in a team to develop heavy equipment simulators for the Indonesian Air Force (TNI AU – Tentara Nasional Indonesia Angkatan Udara) using Unity integrated with native C# and partially with Arduino. - Assigned as Team Leader for the Driving Simulator software project using Unity (Halim Perdanakusuma – Subang Skadik 303 route). -Optimized environment performance along the simulation route (excluding backend), resulting in a 90% improvement in efficiency or reduced processing time by 2-3 minutes. - Developed VR shooting simulation prototype including : Target system and timer system Shooting range sequence flow Shooting effects and recoil configuration Weapon type validation (e.g., preventing incorrect magazine usage) Target response upon impact
Game Client Programmer
Pt. Esports-Star Indonesia MNC Media • Fulltime
Oct 2021 - Jul 2023 • 1 yr 9 mos
- Developed Kiko Run 2 from scratch as part of a team, integrated with backend using REST API - Continued development into Kiko Run 3, now known as Kiko Run: Into The Deep Sea - Updated Lola Bakery to version 2.0 with new gameplay features and SFX improvements (integrated with REST API backend) - Built prototype and core mechanics for Kiko Survivor (2D game similar to Vampire Survivors) - Developed prototype for a mobile racing game including : Basic enemy AI behavior Car customization and painting system Upgrade and unlocking systems Partial backend integration using REST API