w
warhazard47

Michael

@warhazard47
Indonesië
Indonesisch, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am a game developer with 7 years of experience using Unity, working on projects ranging from mobile games to simulation-based applications. I specialize in creating engaging gameplay, optimizing performance, and delivering complete solutions across all stages of game development. I’d love to support your project and bring your ideas to life within the required timeframe.... Lees meer

Skills

w
warhazard47
Michael
offline • 

Bekijk mijn diensten

Bugfixes
I will fix bugs or add a small feature in unity

Portfolio

Werkervaring

Unity Developer

Arazhul Studios GmbH & Co. KG

Sep 2025 - Present8 mos

- Developed a hypercasual game (Crowd Run) for a client - Contributed to an experimental development environment, supporting the completion of a project and achieving 95% improvement in process efficiency. - Served as programmer and game engine consultant, achieving 60% efficiency improvements and providing strategic technical guidance to drive optimized project results. - Led the team in defining technical requirements and sharing essential game development expertise, resulting in improved project clarity and enabling the successful delivery of all key milestones.

Unity Developer

PT. Maxxima Innovative Engineering • Fulltime

Oct 2023 - Oct 20252 yrs

- Worked in a team to develop heavy equipment simulators for the Indonesian Air Force (TNI AU – Tentara Nasional Indonesia Angkatan Udara) using Unity integrated with native C# and partially with Arduino. - Assigned as Team Leader for the Driving Simulator software project using Unity (Halim Perdanakusuma – Subang Skadik 303 route). -Optimized environment performance along the simulation route (excluding backend), resulting in a 90% improvement in efficiency or reduced processing time by 2-3 minutes. - Developed VR shooting simulation prototype including : Target system and timer system Shooting range sequence flow Shooting effects and recoil configuration Weapon type validation (e.g., preventing incorrect magazine usage) Target response upon impact

Game Client Programmer

Pt. Esports-Star Indonesia MNC Media • Fulltime

Oct 2021 - Jul 20231 yr 9 mos

- Developed Kiko Run 2 from scratch as part of a team, integrated with backend using REST API - Continued development into Kiko Run 3, now known as Kiko Run: Into The Deep Sea - Updated Lola Bakery to version 2.0 with new gameplay features and SFX improvements (integrated with REST API backend) - Built prototype and core mechanics for Kiko Survivor (2D game similar to Vampire Survivors) - Developed prototype for a mobile racing game including : Basic enemy AI behavior Car customization and painting system Upgrade and unlocking systems Partial backend integration using REST API