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wavrain

Wavrain

@wavrain

Pixel artist, game developer, trainer, and programmer

Verenigde Staten
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a Computer Science major (3.9 GPA, Dean’s List) with experience in software development, low-level programming, and game development using Godot, Python, Java, C++, Assembly, and full-stack web tech. I’m also a pixel artist creating character portraits, UI elements, sprite animations, and custom digital assets with strong attention to detail and consistency. Beyond tech, I’m a competitive athlete (340lb bench, 405lb squat, can dunk) offering online personal training focused on strength, athleticism, and performance.... Lees meer

Skills

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wavrain
Wavrain
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Work-outschema's
I will create a strength or muscle growth training and diet plan
E-commerce marketing
I will create a shop icon for your online store

Portfolio

Werkervaring

Itch

Itch

ZZP • 10 mos

Itch Game Developer

Dec 2025 - Present5 mos

I’m an indie game developer who has published a complete game on itch.io as part of a game jam. The goal was to design, build, and ship a fully playable experience within a tight deadline. This required rapid prototyping, efficient problem-solving, and strong time management. I handled core gameplay mechanics, programming, and iteration based on testing and feedback, ensuring the final submission was stable, polished, and enjoyable. The project demonstrates my ability to scope effectively, work under constraints, and deliver a finished game from concept to release.

Itch Game Asset Creator

Dec 2025 - Present5 mos

I’m a pixel art asset creator on itch.io, producing multiple high-quality asset packs for game developers. My work includes several animation packs as well as multiple icon packs, each containing 50+ unique icons designed for UI, inventory systems, and in-game menus. A major focus of these packs is consistency—maintaining a unified style, color palette, and readability across all assets. Each pack is optimized for practical in-game use and designed to integrate seamlessly into 2D games and engines like Godot.

Athletic training

Myself • ZZP

Jan 2022 - Present4 yrs 4 mos

I have hands-on experience designing customized training programs for both myself and multiple clients, focused on strength, athletic performance, and physique development. While I am not a certified personal trainer, I have successfully created and implemented workout plans for 5 different clients, helping them achieve fast, measurable progress and reach their individual goals. I’ve helped clients achieve rapid strength gains, including progressing from a 135lb bench press to 185lbs within weeks, and from no prior lifting experience to a 225lb bench press in just a few months. By focusing on proper technique, progressive overload, and individualized programming, I ensure clients build strength efficiently while staying healthy and confident in their training. My background includes competing as a strength, sports, endurance, and speed athlete. I have benched 340 lbs, squatted 405 lbs, and power cleaned 255 lbs. I was a varsity basketball and track athlete and was recruited by multiple NCAA Division III and NAIA colleges for basketball. This experience allows me to program with a deep understanding of performance demands, recovery, and progression. My training approach emphasizes intelligent programming, progressive overload, athletic movement, and sustainability—building strength, speed, and confidence efficiently and safely.