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wheezygames

Shane.T

@wheezygames

Unreal Engine, Level Design, Lighting, Blueprints, Optimization

Ierland
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
My journey in game development started in the early 2000s with the Source Engine. In 2007 I dove deep into level design using Hammer Editor, creating my own maps and environments. Later, I formalised my skills by completing two specialised Game Design courses in Dublin, which greatly strengthened my foundation and knowledge. Today, I focus on crafting high-quality, immersive levels and environments in Unreal Engine 5.... Lees meer

Skills

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wheezygames
Shane.T
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Achtergronden en omgevingen
I will do level, environment and lighting design in unreal engine 5
Maatwerk
I will do level , environment and lighting design in unreal engine 5

Portfolio

Werkervaring

QA Game Tester - Keywords Studios

Company • Fulltime

Mar 2022 - Sep 20231 yr 6 mos

Evaluated numerous video game projects for cultural relevance, linguistic accuracy, and technical functionality, ensuring high-quality localised content across multiple platforms. Identified, documented, and tracked bugs with precision using Jira and other bug databases. Verified bug fixes and text implementation, ensuring seamless integration and functionality in localised game versions. Collaborated daily with cross-functional teams to execute test plans, enhancing communication and project efficiency. Validated cosmetic integrity and display accuracy of in-game text, ensuring a polished user experience. Ensured linguistic accuracy of in-game English text, eliminating typographical, grammatical, and punctuation errors to maintain professional standards.