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Over mij
Hi, I’m Niko, a game developer focused on debugging and improving Godot projects.
I specialize in fixing GDScript bugs, gameplay logic issues, UI problems, and broken mechanics in both 2D and 3D games.
I’ve built multiple personal game projects and enjoy solving technical problems quickly and clearly.
I focus on practical fixes, clean communication, and reliable results.
If your Godot project has a bug or system issue, send me a message and I’ll take a look.... Lees meer