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Over mij
I’m a Roblox developer focused on building combat systems and gameplay mechanics for action, PvP, battlegrounds, fighting, and anime style games. I can build and integrate systems such as M1 attacks, combos, hit detection, damage, blocking, parrying, stun, knockback, dashing, abilities, cooldowns, skills, weapons, and combat VFX. My focus is on creating combat that feels responsive, organized, and ready to integrate into your Roblox game. Whether you need a complete combat foundation or a specific mechanic added to an existing project, I can work around your current setup and requirements.... Lees meer