I will do retopology and uv mapping of your 3d model


Over deze dienst
Retopology & UV Unwrap Services: Expert Optimization, High-Quality Topology, and Seamless UV Unwrapping.
As a professional 3D modeler, I specialize in retopology and UV unwrap services to help you optimize your models for the best possible performance and quality. I use clean topology to create a new low poly mesh that retains the details of your high poly model, and fix any topology issues so it matches your original model.
Why choose me?
Clean, game-ready topology
Accurate, non-overlapping UV unwrapping
High-quality texture baking (normal, AO, curvature)
Fast turnaround and clear communication
What you'll get:
Retopologized/UV-unwrapped model in FBX/OBJ/Blend
Baked texture maps where included in your package
Unlimited revisions on Standard and Premium packages
Before placing an order, please tell me:
What is your model's current poly count?
Do you need retopology, UV unwrapping, baking, or all three?
What is the target use (game engine, render, 3D print)?
Can you share reference files or screenshots of the model?
Let's get your model production-ready!
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Yelizar Skik
3D Artist: create high low poly models, UV unwrapping, textures, VFX
- Afkomstig uitPolen
- Lid sindsmrt 2025
- Gem. reactietijd4 uur
- Laatste levering7 maanden
Talen
Russisch, Oekraïens, Engels
Mijn portfolio
Andere Game art diensten die ik aanbied
Veelgestelde vragen
What's the maximum polygon count you can handle?
I can work with high-poly sculpts of any size and optimize them into a clean, game-ready low-poly mesh.
Do you provide baked texture maps?
Yes, the Standard and Premium packages include baked normal, AO, and other texture maps from your high-poly model.
Can you optimize my model for Unity or Unreal Engine?
Yes, I optimize topology specifically for real-time engines like Unity and Unreal Engine.

