Ik maak gevorderde 3c-systemen in Unreal

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yoan_gimenez
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yoan_gimenez
YoanG
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Automatische vertaling

Ik ontwikkel geavanceerde 3C-systemen (Character, Camera, Controls) en responsieve character beweging voor Unreal Engine, met focus op soepele, gepolijste en gameplay-gedreven speler ervaringen.

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YoanG

Gameplay Programmer specializing in 3C Animation Systems Unity Unreal Engine

  • Afkomstig uitFrankrijk
  • Lid sindsmrt 2026
  • Gem. reactietijd1 uur
  • Talen

    Frans, Engels
I am a Gameplay Programmer specialized in Unreal Engine (C++) and Unity (C#), focused on creating responsive and polished gameplay systems. My core expertise is in 3C development (Character, Camera, Controls) and Animation Programming, including locomotion systems, state machines, player movement, camera systems, and gameplay polish. I also work on AI systems, gameplay mechanics, debugging, optimization, and feature integration, delivering clean, scalable, production-ready code with strong focus on game feel and technical quality.

Automatische vertaling

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