I will sculpt high end aaa 3d character with hyper realistic skin textures, pro rigging

Y
yomadey
Y
yomadey
Yomadey
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Hello Amazing Buyers, I welcome you to my Gig Description


I don't just "make models." I craft digital identities. Looking at the character in my portfolio, you can see my obsession with anatomical accuracy and material definition. From the subtle micro-pores of the skin to the complex way fabric bunches and folds (as seen in my work), every detail is intentionally designed to withstand the scrutiny of 4K and 8K close-ups.


What I bring to your project:

  • Masterful ZBrush Sculpting: High-poly detailing that captures the finest nuances of human anatomy, wrinkles, and unique features.
  • Hyper-Realistic 8K PBR Texturing: Expert use of multi-layered maps (Albedo, Normal, Roughness, SSS) to ensure your character reacts realistically to any lighting environment.
  • Engine-Ready Topology: I am obsessed with clean, quad-dominant flow. Your character will deform perfectly at the joints without stretching or artifacts.
  • Pro-Level Rigging: Production-ready skeletons compatible with UE5 (Epic Skeleton) or Unity, ensuring your character is ready to move the moment you import it.
  • Cinematic Grooming: High-quality hair cards or strands designed for realism without killing your performance.


Thanks

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Yomadey

Yomadey

We turn imagination to reality here

  • Afkomstig uitVerenigde Staten
  • Lid sindsapr 2026
  • Talen

    Engels, Frans, Spaans, Duits, Arabisch
Hi, I’m Yomadey. I’m a dedicated 3D Character Artist and Freelancer with a deep-rooted passion for bringing high-fidelity digital humans to life. I don’t just "build models"; I specialize in the fine art of cinematic character creation. My day-to-day involves pushing the limits of ZBrush, Substance Painter, and Unreal Engine 5 to ensure that every asset I deliver isn't just a 3D file, but a "living" presence. Whether it’s the micro-pore detail of a face, the complex physics of layered clothing, or the clean topology required for a AAA game rig, my focus is always on precision.