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yuriy_mikheev

Yuriy M

@yuriy_mikheev

Hard Surface modeler, Product Viz, CAD to Poly Engineering, AR and VR

Kirgizië
Russisch, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I create high-quality hard-surface 3D models for product visualization, marketing, and AR. With an engineering background, I focus on real-world accuracy: correct scale, clean topology, and functional details. What I do best: • Hard-surface modeling (appliances, electronics, furniture) • CAD-to-poly / reverse engineering • Mechanical animation (rigging + IK setups) • Photoreal rendering for e-commerce and advertising • AR-ready assets (.GLB/.USDZ + PBR materials) Software: 3ds Max (Corona/V-Ray), Blender, Substance Painter, AutoCAD, Fusion 360, Plasticity... Lees meer

Skills

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yuriy_mikheev
Yuriy M
offline • 
Gemiddelde reactietijd: 12 uur

Bekijk mijn diensten

3D-modellering en -rendering
I will create high quality 3d hard surface models and photorealistic renders

Werkervaring

Hard Surface Modeler, CAD-to-Poly, Mechanical Animation, AR/VR (Self-Employed / Remote)

Deep Sonar 3D • ZZP

May 2018 - Present8 yrs

I create high-quality 3D models focused on hard surface modeling, product visualization, and mechanical animation. Thanks to my engineering background, I create models that are not only visually clear but also technically accurate—with correct proportions, a mechanically correct design, and a production-ready topology. What I do best: • Hard-surface modeling: Appliances, electronics, furniture, and other consumer goods. • CAD-to-poly/reverse engineering: Transforming CAD data into optimized, render-ready meshes. • Mechanical animation: Realistic movement with proper rigging and IK settings. • Photorealistic rendering: High-quality visualizations for e-commerce, advertising, and product launches. • AR optimization: Clean .GLB/.USDZ models with proper PBR materials for mobile devices and websites I create professional 3D models suitable for marketing, technical visualization, and real-world production. Software: 3ds Max, Blender, Substance Painter, AutoCAD, Fusion 360, Plasticity

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