y
yuroxr

Yuri

@yuroxr

Senior XR consultant , Unity , Unreal , VR that ships on Meta Quest

Italië
Italiaans, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I take VR and 3D projects from prototype to production. Studios, agencies and companies call me when a build has to run on the real device: stable framerate on Meta Quest 3, multiplayer that stays in sync, interactions that work for people who have never worn a headset. Unity, Unreal Engine 5, OpenXR, WebXR. Past work: inventory and loot systems for an MMORPG, a VR car configurator on standalone Quest 3, EU-funded training simulations, AR apps on the stores. Scope first: you get an estimate in days with a stated margin. Message me before ordering, with your build and target device.... Lees meer

Skills

y
yuroxr
Yuri
offline • 

Bekijk mijn diensten

De creatie van een complete game
I will create any VR application in unity and unreal engine 5
Consultatie
I will create a 3d architectural walkthrough in unreal engine

Werkervaring

Senior XR Consultant - VR Training Systems

Fondazione SAFE • Freelance

Nov 2024 - Present • 1 yr 11 mos

External technical consultant on EU-funded immersive training and simulation programmes. I design and build VR training systems in Unity for Meta Quest 3 (OpenXR): procedural simulations that replicate real equipment and operational workflows, multi-user sessions with role-based logic (Netcode for GameObjects), interaction design for procedural accuracy, performance optimisation on standalone hardware. I translate operational requirements into specifications, scoped estimates and testable builds, and take part in scenario validation with end users.

Freelance

Senior XR Consultant

Freelance

Feb 2020 - Present • 6 yrs 8 mos

I work with studios, software houses, agencies and production houses on VR and real-time 3D systems that have to run in production: training and simulation, product configuration, automotive and architectural visualisation, gaming. I take on engagements where the hard part is not the visuals: interaction fidelity, multiplayer synchronisation, stable performance on the device. Stack: Unity and Unreal Engine 5, Meta Quest standalone and PCVR headsets, desktop and web (WebXR, Three.js, React Three Fiber), OpenXR, multiplayer networking (Netcode for GameObjects). Selected engagements. For a Japanese studio I re-engineered the inventory and loot systems of an MMORPG. For an industrial simulation client I architected a VR mechanical simulator in WebXR that runs in the browser with no installation. For a digital agency I developed the immersive logic of a VR car configurator for a European automotive brand: dynamic product customisation, scene management, navigation designed for a sales context. Beyond building: architecture decisions, code review and version control standards, profiling on standalone hardware, vendor coordination, mentoring. Day rate, white label, under NDA where required. Three-day check-ups on stalled builds, outcome-based sprints, ongoing capacity.

COMPUTER SCIENCE LECTURER

Città della Vittoria • Parttime

Sep 2022 - May 2024 • 1 yr 8 mos

• Delivered comprehensive instruction in computer science, object-oriented programming, and software development fundamentals, guiding students through structured projects that strengthened technical proficiency and analytical problem-solving capabilities. • Mentored students in collaborative development using Agile development principles and version control (Git) workflows, fostering teamwork, code quality awareness, and structured approaches to software design and debugging. • Promoted exploration of emerging technologies including Virtual Reality (VR), Augmented Reality (AR), and human-computer interaction (HCI), encouraging critical thinking, leadership development, and career pathways in modern technology fields.