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Over mij
I am a dedicated 3D artist specializing in hardsurface modeling, mesh cleanup and technical 3D workflows for games, simulation, and CAD applications.
I help clients transform rough or complex models into clean, optimized, and production ready assets. Whether it’s fixing messy geometry, performing precise retopology or preparing models for realtime engines, I focus on delivering high-quality results with accuracy and efficiency.
If you're looking for a reliable 3D artist who understands both technical precision and visual quality, feel free to reach out I’m ready to bring your project to life.... Lees meer