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Over mij
I love all aspects of game development, with focus on environment art, world building, level design and art direction.
- Experienced in Unreal Engine and Unity
- Modeling, Sculpting, Texturing and implementation of Assets including Foliage, Modular Architectural Sets and Hero Props in the PBR Workflow
- Worldbuilding in-game Levels closely with Design teams from blockout to final polish, including in-game lighting and optimizations
- Experience in setting up Pipelines, Pre-Production and Production work in collaboration with Art Direction... Lees meer