Expert 3D Character Design and Rigging for Unreal Engine Pipelines
Verenigd Koninkrijk
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am zeldasmya, a professional 3D character artist and rigging specialist creating animation ready characters for games, films, VTubers, VRChat, and real time engines. I work with Blender, Maya, CC4/CC5, iClone, UE5, and Unity.
My expertise includes realistic and stylized character modeling, clean topology, texturing, custom IK/FK body rigging, facial setups (blendshapes), weight painting, and mocap optimization. I deliver pipeline ready assets tailored to your technical needs. I focus on clear communication, fast delivery, and client satisfaction. Let's bring your ideas to life!... Lees meer