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Over mij
I’m a developer-focused artist who believes game assets should just "work." I grew up on the crisp aesthetics of the 16-bit era, and I’ve spent years mastering Aseprite to bring that same soul to modern indie projects. I don’t just draw; I build assets with the engine in mind. Whether it’s character loops or modular tilesets, I focus on clean grids, optimized palettes, and zero-fluff delivery.
I’m here to handle the technical "boring" stuff-slicing, frame-data, and transparency so you can stay focused on your code. Let's build something your players will love.... Lees meer