o
ollendorf

OllendorfEnvArt

@ollendorf

Mid Environment Artist, Stylized, Unreal 5

Peru
Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Environment Artist with over 5 years of experience specializing in stylized game environments. Unreal Engine 5, Substance Suite, and optimized workflow for PC, Consoles, VR and Mobile. Proven track record in creating optimized foliage, procedural materials, props and integrated art pipelines.... Lees meer

Skills

o
ollendorf
OllendorfEnvArt
offline • 

Bekijk mijn diensten

Achtergronden en omgevingen
I will create custom stylized 3d game environments in unreal engine
Game art
I will create custom stylized tileable procedural materials in substance designer

Werkervaring

Contractor

Fulltime • 7 mos

Mid Environment Artist / VR / Astral Shore Games

Mar 2026 - Present5 mos

I joined the team as a Mid Environment Artist for the creation of the environments in "𝗣𝘂𝘇𝘇𝗹𝗲𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗪𝗼𝗿𝗹𝗱," contributing my experience from PC and Console projects. Responsible for creating optimized environments for Meta Quest 3 in UE5. Within the team, I implemented and improved the previous workflow for one that is more efficient, faster, and specifically optimized for VR. I assist in the creation of textures using Substance Designer (Tiles, Decals, Trim-Sheets, Atlas). I trained team members on the new workflow and new techniques for environment creation (texturing, modeling, and optimization). These are the tools I use on the project: UE5 - Blender - Substance Painter - Substance Designer - GAEA - Affinity.

Prop & Environment Artist / Future/Past Creatives

Jul 2026 - Jul 20260 mos

Creating AA quality props for internal projects. Tools I used on the project: Blender - Substance Painter - ZBrush - Affinity

Environment Artist / VR / Osyrys

Aug 2025 - Oct 20252 mos

𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 𝗔𝗿𝘁𝗶𝘀𝘁 𝘀𝗽𝗲𝗰𝗶𝗮𝗹𝗶𝘇𝗶𝗻𝗴 𝗶𝗻 𝘁𝗵𝗲 𝗰𝗿𝗲𝗮𝘁𝗶𝗼𝗻 𝗼𝗳 𝗼𝗽𝘁𝗶𝗺𝗶𝘇𝗲𝗱 𝗽𝗿𝗼𝗽𝘀 𝗳𝗼𝗿 𝗩𝗥 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀 𝗶𝗻 𝗨𝗻𝗶𝘁𝘆. Responsible for modeling, texturing, and optimizing game-ready 3D assets. Created materials (including Trim-sheets and procedural materials) to ensure high visual quality and optimal performance. Tools that I used: - Substance Painter / Designer - Unity - Blender - Affinity Collaborate in the development of environments for projects such as: - 𝗖𝗼𝗿𝗽𝗼𝗿𝗮𝘁𝗲 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝘀 (Project for PERUMIN) - 𝗖𝘆𝗯𝗲𝗿𝗯𝗹𝗮𝗱𝗲 𝗿𝘂𝗻𝗻𝗲𝗿 (Game)